How to tell stories in fast-forward

I like the layout of Raph Koster’s classic game design book, A Theory of Fun. You get the choice of reading the full text of the book (on the left- hand pages) or a quick potted version in pictures, by flicking through the right-hand pages. I’m sure it’s an old tactic but I’ve never … Read more

A game made just for you

Do video games learn what a gamer likes as they play, then tailor the rest of the game experience accordingly?

Say I’m playing a game where every so often, I can pick up guns from the floor. I always pick up uzis, because I have a particular penchant for cutting zombies in half with … Read more