How to tell stories in fast-forward

I like the layout of Raph Koster’s classic game design book, A Theory of Fun. You get the choice of reading the full text of the book (on the left- hand pages) or a quick potted version in pictures, by flicking through the right-hand pages. I’m sure it’s an old tactic but I’ve never noticed it before. The book’s worth reading too, even if you’re not interested in games.

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